public Heli() { destColor = Color.White; m_eDestSprEff = SpriteEffects.None; heliShadow = new HeliShadow(); crate = new Crate(); m_iNumberOfCels = 10; m_iCurrentCel = 0; m_iMsPerCel = 10; m_iMsUntilNextCel = m_iMsPerCel; }