Beispiel #1
0
        public Heli()
        {
            destColor     = Color.White;
            m_eDestSprEff = SpriteEffects.None;

            heliShadow = new HeliShadow();
            crate      = new Crate();

            m_iNumberOfCels   = 10;
            m_iCurrentCel     = 0;
            m_iMsPerCel       = 10;
            m_iMsUntilNextCel = m_iMsPerCel;
        }
Beispiel #2
0
        public Heli()
        {
            destColor = Color.White;
            m_eDestSprEff = SpriteEffects.None;

            heliShadow = new HeliShadow();
            crate = new Crate();

            m_iNumberOfCels = 10;
            m_iCurrentCel = 0;
            m_iMsPerCel = 10;
            m_iMsUntilNextCel = m_iMsPerCel;
        }