private void InitializeGameState(GameV2 game) { _game = game; _gameState = new HsGameState(game); _gameState.GameHandler = new GameEventHandler(game); _gameState.Reset(); }
private static void InitializeGameState(GameV2 game) { _game = game; _gameState = new HsGameState(game); _gameState.GameHandler = new GameEventHandler(game); _gameState.GameHandler.ResetConstructedImporting(); _gameState.Reset(); }
public void Start(GameV2 game) { _game = game; _gameState = new HsGameState(game); _gameState.GameHandler = new GameEventHandler(game); _gameState.GameHandler.ResetConstructedImporting(); _gameState.LastGameStart = DateTime.Now; Start(_gameState.GameHandler, game); }
public void Start(GameV2 game) { _game = game; _gameState = new HsGameState(game); _gameState.GameHandler = new GameEventHandler(game); _gameState.GameHandler.ResetConstructedImporting(); _gameState.LastGameStart = DateTime.Now; Start(_gameState.GameHandler, game); }
private static void InitializeGameState(GameV2 game) { _game = game; _gameState = new HsGameState(game); _gameState.GameHandler = new GameEventHandler(game); _gameState.Reset(); }
private static void InitializeGameState(GameV2 game) { _game = game; _gameState = new HsGameState(game); _gameState.GameHandler = new GameEventHandler(game); _gameState.GameHandler.ResetConstructedImporting(); _gameState.Reset(); }