private void InitializeGameState(GameV2 game)
 {
     _game                  = game;
     _gameState             = new HsGameState(game);
     _gameState.GameHandler = new GameEventHandler(game);
     _gameState.Reset();
 }
 private static void InitializeGameState(GameV2 game)
 {
     _game                  = game;
     _gameState             = new HsGameState(game);
     _gameState.GameHandler = new GameEventHandler(game);
     _gameState.GameHandler.ResetConstructedImporting();
     _gameState.Reset();
 }
Exemple #3
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 public void Start(GameV2 game)
 {
     _game                  = game;
     _gameState             = new HsGameState(game);
     _gameState.GameHandler = new GameEventHandler(game);
     _gameState.GameHandler.ResetConstructedImporting();
     _gameState.LastGameStart = DateTime.Now;
     Start(_gameState.GameHandler, game);
 }
 public void Start(GameV2 game)
 {
     _game = game;
     _gameState = new HsGameState(game);
     _gameState.GameHandler = new GameEventHandler(game);
     _gameState.GameHandler.ResetConstructedImporting();
     _gameState.LastGameStart = DateTime.Now;
     Start(_gameState.GameHandler, game);
 }
		private static void InitializeGameState(GameV2 game)
		{
			_game = game;
			_gameState = new HsGameState(game);
			_gameState.GameHandler = new GameEventHandler(game);
			_gameState.Reset();
		}
		private static void InitializeGameState(GameV2 game)
		{
			_game = game;
			_gameState = new HsGameState(game);
			_gameState.GameHandler = new GameEventHandler(game);
			_gameState.GameHandler.ResetConstructedImporting();
			_gameState.Reset();
		}