private void OnUpdateGameObjectProperties(rdtTcpMessage message) { rdtTcpMessageUpdateGameObjectProperties properties = (rdtTcpMessageUpdateGameObjectProperties)message; GameObject obj2 = this.FindGameObject(properties.m_instanceId); if (obj2 != null) { obj2.SetActive(properties.m_enabled); obj2.layer = properties.m_layer; obj2.tag = properties.m_tag; } }
private void OnGameObjectChanged() { if (this.m_client != null) { rdtTcpMessageUpdateGameObjectProperties message = new rdtTcpMessageUpdateGameObjectProperties(); message.m_instanceId = this.m_selected.Value.m_instanceId; message.m_enabled = this.m_components.Value.m_enabled; message.m_layer = this.m_components.Value.m_layer; message.m_tag = this.m_components.Value.m_tag; this.m_client.EnqueueMessage(message); } }