Example #1
0
        private void OnUpdateGameObjectProperties(rdtTcpMessage message)
        {
            rdtTcpMessageUpdateGameObjectProperties properties = (rdtTcpMessageUpdateGameObjectProperties)message;
            GameObject obj2 = this.FindGameObject(properties.m_instanceId);

            if (obj2 != null)
            {
                obj2.SetActive(properties.m_enabled);
                obj2.layer = properties.m_layer;
                obj2.tag   = properties.m_tag;
            }
        }
 private void OnGameObjectChanged()
 {
     if (this.m_client != null)
     {
         rdtTcpMessageUpdateGameObjectProperties message = new rdtTcpMessageUpdateGameObjectProperties();
         message.m_instanceId = this.m_selected.Value.m_instanceId;
         message.m_enabled    = this.m_components.Value.m_enabled;
         message.m_layer      = this.m_components.Value.m_layer;
         message.m_tag        = this.m_components.Value.m_tag;
         this.m_client.EnqueueMessage(message);
     }
 }