public static void Update(GameTime gameTime, MouseState mouseState) { //llamo a la función Update de los bangs foreach (var bang in chordPlaying) { bang.Value.Update(gameTime, mouseState); } slowerArpeggiations.Update(mouseState); chord1.UpdateArpeggio(gameTime); //en cada update corro a la función "UpdateArpeggio" del acorde. }
public static void Update(GameTime gameTime, MouseState mouseState) { //llamo a la función Update de los checkboxes foreach (var checkbox in _chordType) { checkbox.Update(mouseState); } foreach (var checkbox in _chordInversion) { checkbox.Update(mouseState); } foreach (var bang in _chordTypePresets) { bang.Value.Update(gameTime, mouseState); } _onlyRootPosition.Update(mouseState); }
public static void Update(MouseState mouseState) { _allowAudio.Update(mouseState); //llamo a la función Update de checkbox }