public override void OnInspectorGUI() { CompoundButtonMesh meshButton = (CompoundButtonMesh)target; GUI.color = HUXEditorUtils.DefaultColor; meshButton.MeshProfile = HUXEditorUtils.DrawProfileField <ButtonMeshProfile>(meshButton.MeshProfile); if (meshButton.MeshProfile == null) { HUXEditorUtils.SaveChanges(target); return; } HUXEditorUtils.BeginSectionBox("Target objects"); meshButton.TargetTransform = HUXEditorUtils.DropDownComponentField <Transform> ("Transform", meshButton.TargetTransform, meshButton.transform); if (meshButton.TargetTransform != null && meshButton.TargetTransform == meshButton.transform) { HUXEditorUtils.WarningMessage("Button may behave strangely if scale & offset is applied to transform root. Consider choosing a child transform."); } else if (meshButton.TargetTransform != null) { // Check to see if offset & scale match any of the button defaults bool foundCloseState = false; foreach (CompoundButtonMesh.MeshButtonDatum datum in meshButton.MeshProfile.ButtonStates) { if (meshButton.TargetTransform.localPosition == datum.Offset && meshButton.TargetTransform.localScale == datum.Scale) { foundCloseState = true; break; } } if (!foundCloseState) { HUXEditorUtils.WarningMessage("Transform doesn't match the scale / offset of any button states. Button may appear different at runtime."); } } GUI.color = HUXEditorUtils.DefaultColor; meshButton.Renderer = HUXEditorUtils.DropDownComponentField <MeshRenderer>("Mesh Renderer", meshButton.Renderer, meshButton.transform); //meshButton.MeshFilter = HUXEditorUtils.DropDownComponentField<MeshFilter>("Mesh Filter", meshButton.MeshFilter, meshButton.transform); HUXEditorUtils.EndSectionBox(); HUXEditorUtils.BeginSectionBox("Target material properties", (meshButton.Renderer == null ? HUXEditorUtils.DisabledColor : HUXEditorUtils.DefaultColor)); if (meshButton.Renderer == null) { HUXEditorUtils.DrawSubtleMiniLabel("(No renderer specified)"); } else { meshButton.MeshProfile.ColorPropertyName = HUXEditorUtils.MaterialPropertyName( meshButton.MeshProfile.ColorPropertyName, meshButton.Renderer.sharedMaterial, ShaderUtil.ShaderPropertyType.Color); meshButton.MeshProfile.ValuePropertyName = HUXEditorUtils.MaterialPropertyName( meshButton.MeshProfile.ValuePropertyName, meshButton.Renderer.sharedMaterial, ShaderUtil.ShaderPropertyType.Float); } HUXEditorUtils.EndSectionBox(); // Draw the profile HUXEditorUtils.DrawProfileInspector(meshButton.MeshProfile, meshButton); HUXEditorUtils.SaveChanges(target, meshButton.MeshProfile); }
public override void OnInspectorGUI() { AppBar appBar = (AppBar)target; appBar.DisplayType = (AppBar.AppBarDisplayTypeEnum)EditorGUILayout.EnumPopup("Display Type", appBar.DisplayType); if (appBar.DisplayType == AppBar.AppBarDisplayTypeEnum.Manipulation) { HUXEditorUtils.BeginSectionBox("Bounding box"); appBar.BoundingBox = HUXEditorUtils.SceneObjectField <BoundingBoxManipulate>(null, appBar.BoundingBox); if (appBar.BoundingBox == null) { HUXEditorUtils.WarningMessage("Manipulation state will not function correctly at runtime without a bounding box. (If you're using BoundingBoxTarget this is not a problem.)"); } HUXEditorUtils.EndSectionBox(); } HUXEditorUtils.BeginSectionBox("App bar options"); appBar.SquareButtonPrefab = (GameObject)EditorGUILayout.ObjectField("Button Prefab", appBar.SquareButtonPrefab, typeof(GameObject)); GUI.color = (appBar.CustomButtonIconProfile == null) ? HUXEditorUtils.DisabledColor : HUXEditorUtils.DefaultColor; appBar.CustomButtonIconProfile = (ButtonIconProfile)EditorGUILayout.ObjectField("Custom Icon Profile", appBar.CustomButtonIconProfile, typeof(ButtonIconProfile)); HUXEditorUtils.DrawSubtleMiniLabel("(Leave blank to use the button's default profile)"); GUI.color = HUXEditorUtils.DefaultColor; if (appBar.SquareButtonPrefab == null) { HUXEditorUtils.ErrorMessage("You must specify a button prefab"); HUXEditorUtils.EndSectionBox(); return; } CompoundButtonIcon icon = appBar.SquareButtonPrefab.GetComponent <CompoundButtonIcon>(); if (icon == null) { HUXEditorUtils.ErrorMessage("You must use a button prefab that has a CompoundButtonIcon component"); HUXEditorUtils.EndSectionBox(); return; } HUXEditorUtils.BeginSubSectionBox("Default buttons"); GUI.color = appBar.UseHide ? HUXEditorUtils.DefaultColor : HUXEditorUtils.DisabledColor; appBar.UseHide = EditorGUILayout.Toggle("Show / Hide Buttons", appBar.UseHide); GUI.color = appBar.UseAdjust ? HUXEditorUtils.DefaultColor : HUXEditorUtils.DisabledColor; appBar.UseAdjust = EditorGUILayout.Toggle("Adjust / Done Buttons", appBar.UseAdjust); GUI.color = appBar.UseRemove ? HUXEditorUtils.DefaultColor : HUXEditorUtils.DisabledColor; appBar.UseRemove = EditorGUILayout.Toggle("Remove Button", appBar.UseRemove); GUI.color = HUXEditorUtils.DefaultColor; HUXEditorUtils.EndSubSectionBox(); HUXEditorUtils.BeginSubSectionBox("Custom buttons"); HUXEditorUtils.DrawSubtleMiniLabel("Up to " + AppBar.MaxCustomButtons + " allowed. Un-named buttons will be ignored."); //HUXEditorUtils.DrawProfileField <ButtonIconProfile> (appBar.CustomButtonIconProfile) // Get the profile we'll be using for our icons ButtonIconProfile profile = appBar.CustomButtonIconProfile; if (profile == null) { profile = icon.IconProfile; if (profile == null) { HUXEditorUtils.ErrorMessage("The button prefab does not specify an icon profile. Can't continue."); HUXEditorUtils.EndSectionBox(); return; } } AppBar.ButtonTemplate[] buttons = appBar.Buttons; if (buttons.Length != AppBar.MaxCustomButtons) { System.Array.Resize <AppBar.ButtonTemplate>(ref buttons, AppBar.MaxCustomButtons); } int numCustomButtons = appBar.UseHide ? 0 : -1; for (int i = 0; i < buttons.Length; i++) { buttons[i] = DrawButtonEditor(buttons[i], profile, ref numCustomButtons, "buttons", i); } appBar.Buttons = buttons; HUXEditorUtils.EndSubSectionBox(); // Force the buttons to refresh based on the options we've specified appBar.EditorRefreshTemplates(); HUXEditorUtils.BeginSubSectionBox("App bar preview"); HUXEditorUtils.DrawSubtleMiniLabel("An approximation of what the final bar will look like. 'Hidden' and 'Manipulation' states depend on default button settings and may not be available."); previewState = (AppBar.AppBarStateEnum)EditorGUILayout.EnumPopup(previewState); List <AppBar.ButtonTemplate> buttonList = new List <AppBar.ButtonTemplate>(); buttonList.AddRange(appBar.DefaultButtons); buttonList.AddRange(buttons); if (previewState == AppBar.AppBarStateEnum.Default) { buttonList.Sort(delegate(AppBar.ButtonTemplate b1, AppBar.ButtonTemplate b2) { return(b1.DefaultPosition.CompareTo(b2.DefaultPosition)); }); } else { buttonList.Sort(delegate(AppBar.ButtonTemplate b1, AppBar.ButtonTemplate b2) { return(b1.ManipulationPosition.CompareTo(b2.ManipulationPosition)); }); } scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition, false, false, GUILayout.MaxHeight(previewButtonSize + 15f)); EditorGUILayout.BeginHorizontal(); bool drewOneButton = false; for (int i = 0; i < buttonList.Count; i++) { drewOneButton |= DrawPreviewButton(buttonList[i], previewState, appBar.UseHide, appBar.UseAdjust, appBar.UseRemove); } if (!drewOneButton) { HUXEditorUtils.WarningMessage("This state has no buttons due to the options you've chosen. It won't be permitted during play mode."); } EditorGUILayout.EndHorizontal(); EditorGUILayout.EndScrollView(); HUXEditorUtils.EndSubSectionBox(); HUXEditorUtils.EndSectionBox(); HUXEditorUtils.SaveChanges(appBar); }
public override void OnInspectorGUI() { InteractionManager interactionManager = (InteractionManager)target; interactionManager.RecognizableGesures = (UnityEngine.VR.WSA.Input.GestureSettings)HUXEditorUtils.EnumCheckboxField <UnityEngine.VR.WSA.Input.GestureSettings>( "Recognizable gestures", interactionManager.RecognizableGesures, "Default", UnityEngine.VR.WSA.Input.GestureSettings.Tap | UnityEngine.VR.WSA.Input.GestureSettings.DoubleTap | UnityEngine.VR.WSA.Input.GestureSettings.Hold | UnityEngine.VR.WSA.Input.GestureSettings.NavigationX | UnityEngine.VR.WSA.Input.GestureSettings.NavigationY); HUXEditorUtils.SaveChanges(target); }