/// <summary> /// Forces a faceoff /// </summary> public static void ForceFaceoff() { MemoryEditor.WriteBytes(0x01893200, new byte[] { 1 }); }
/// <summary> /// Resumes time on the clock /// </summary> public static void ResumeGame() { MemoryEditor.WriteBytes(0x0040B65A, new byte[] { 0 }); MemoryEditor.WriteBytes(0x004078FB, new byte[] { 1 }); }
/// <summary> /// Pauses time on the clock /// </summary> public static void PauseGame() { MemoryEditor.WriteBytes(0x0040B65A, new byte[] { 75 }); MemoryEditor.WriteBytes(0x004078FB, new byte[] { 0 }); }
/// <summary> /// Removes the last command from game memory. Usefull when checking if there is a new command /// </summary> public static void FlushLastCommand() { MemoryEditor.WriteInt(-1, COMMAND_SOURCE); MemoryEditor.WriteString(" \0", COMMAND); }
/// <summary> /// Resumes time on the clock /// </summary> public static void ResumeGame() { MemoryEditor.WriteBytes(new byte[] { 0 }, 0x0040B65A); MemoryEditor.WriteBytes(new byte[] { 1 }, 0x004078FB); }
/// <summary> /// Pauses time on the clock /// </summary> public static void PauseGame() { MemoryEditor.WriteBytes(new byte[] { 75 }, 0x0040B65A); MemoryEditor.WriteBytes(new byte[] { 0 }, 0x004078FB); }