Esempio n. 1
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 /// <summary>
 /// Forces a faceoff
 /// </summary>
 public static void ForceFaceoff()
 {
     MemoryEditor.WriteBytes(0x01893200, new byte[] { 1 });
 }
Esempio n. 2
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 /// <summary>
 /// Resumes time on the clock
 /// </summary>
 public static void ResumeGame()
 {
     MemoryEditor.WriteBytes(0x0040B65A, new byte[] { 0 });
     MemoryEditor.WriteBytes(0x004078FB, new byte[] { 1 });
 }
Esempio n. 3
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 /// <summary>
 /// Pauses time on the clock
 /// </summary>
 public static void PauseGame()
 {
     MemoryEditor.WriteBytes(0x0040B65A, new byte[] { 75 });
     MemoryEditor.WriteBytes(0x004078FB, new byte[] { 0 });
 }
Esempio n. 4
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 /// <summary>
 /// Removes the last command from game memory. Usefull when checking if there is a new command
 /// </summary>
 public static void FlushLastCommand()
 {
     MemoryEditor.WriteInt(-1, COMMAND_SOURCE);
     MemoryEditor.WriteString(" \0", COMMAND);
 }
Esempio n. 5
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 /// <summary>
 /// Resumes time on the clock
 /// </summary>
 public static void ResumeGame()
 {
     MemoryEditor.WriteBytes(new byte[] { 0 }, 0x0040B65A);
     MemoryEditor.WriteBytes(new byte[] { 1 }, 0x004078FB);
 }
Esempio n. 6
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 /// <summary>
 /// Pauses time on the clock
 /// </summary>
 public static void PauseGame()
 {
     MemoryEditor.WriteBytes(new byte[] { 75 }, 0x0040B65A);
     MemoryEditor.WriteBytes(new byte[] { 0 }, 0x004078FB);
 }