protected override void Action() { LogicRuntimeMachine lom = LogicSystemManager.NewLogicRuntimeMachine(logicMachineFileName); logicObject.logicManager.AddChildLogicMachine(controlName, lom.Id); lom.Start(); }
// Use this for initialization void Start() { logicManager = LogicSystemManager.NewLogicRuntimeMachine(logicFileName); logicManager.AddRuntimeGameObjects("target", gameObject); logicManager.Start(); }