protected override void Action()
 {
     LogicRuntimeMachine lom = LogicSystemManager.NewLogicRuntimeMachine(logicMachineFileName);
     logicObject.logicManager.AddChildLogicMachine(controlName, lom.Id);
     lom.Start();
 }
 // Use this for initialization
 void Start()
 {
     logicManager = LogicSystemManager.NewLogicRuntimeMachine(logicFileName);
     logicManager.AddRuntimeGameObjects("target", gameObject);
     logicManager.Start();
 }