public static SolidAngle operator /(LuminousFlux left, LuminousIntensity right) { return(SolidAngle.FromSteradians(left.lumens / right.candelas)); }
/// <summary> /// Returns a quantity indicating whether this instance is equal to a specified <see cref="Gu.Units.SolidAngle"/> object within the given tolerance. /// </summary> /// <returns> /// true if <paramref name="other"/> represents the same SolidAngle as this instance; otherwise, false. /// </returns> /// <param name="other">An instance of <see cref="Gu.Units.SolidAngle"/> object to compare with this instance.</param> /// <param name="tolerance">The maximum difference for being considered equal. Must be greater than zero.</param> public bool Equals(SolidAngle other, SolidAngle tolerance) { Ensure.GreaterThan(tolerance.steradians, 0, nameof(tolerance)); return(Math.Abs(this.steradians - other.steradians) < tolerance.steradians); }
/// <summary> /// Returns a quantity indicating whether this instance is equal to a specified <see cref="Gu.Units.SolidAngle"/> object. /// </summary> /// <returns> /// true if <paramref name="other"/> represents the same SolidAngle as this instance; otherwise, false. /// </returns> /// <param name="other">An instance of <see cref="Gu.Units.SolidAngle"/> object to compare with this instance.</param> public bool Equals(SolidAngle other) { return(this.steradians.Equals(other.steradians)); }
/// <summary> /// Compares this instance to a specified <see cref="Gu.Units.SolidAngle"/> object and returns an integer that indicates whether this <paramref name="quantity"/> is smaller than, equal to, or greater than the <see cref="Gu.Units.SolidAngle"/> object. /// </summary> /// <returns> /// A signed number indicating the relative quantitys of this instance and <paramref name="quantity"/>. /// Value /// Description /// A negative integer /// This instance is smaller than <paramref name="quantity"/>. /// Zero /// This instance is equal to <paramref name="quantity"/>. /// A positive integer /// This instance is larger than <paramref name="quantity"/>. /// </returns> /// <param name="quantity">An instance of <see cref="Gu.Units.SolidAngle"/> object to compare to this instance.</param> public int CompareTo(SolidAngle quantity) { return(this.steradians.CompareTo(quantity.steradians)); }
/// <summary> /// Creates an instance of <see cref="Gu.Units.SolidAngle"/> from its string representation /// </summary> /// <param name="text">The string representation of the <see cref="Gu.Units.SolidAngle"/></param> /// <param name="styles">Specifies the <see cref="NumberStyles"/> to be used.</param> /// <param name="provider">Specifies the formatProvider to be used.</param> /// <param name="result">The parsed <see cref="SolidAngle"/></param> /// <returns>True if an instance of <see cref="SolidAngle"/> could be parsed from <paramref name="text"/></returns> public static bool TryParse(string text, NumberStyles styles, IFormatProvider provider, out SolidAngle result) { return(QuantityParser.TryParse <SolidAngleUnit, SolidAngle>(text, From, styles, provider, out result)); }
/// <summary> /// Creates an instance of <see cref="Gu.Units.SolidAngle"/> from its string representation /// </summary> /// <param name="text">The string representation of the <see cref="Gu.Units.SolidAngle"/></param> /// <param name="styles">Specifies the <see cref="NumberStyles"/> to be used.</param> /// <param name="result">The parsed <see cref="SolidAngle"/></param> /// <returns>True if an instance of <see cref="SolidAngle"/> could be parsed from <paramref name="text"/></returns> public static bool TryParse(string text, NumberStyles styles, out SolidAngle result) { return(QuantityParser.TryParse <SolidAngleUnit, SolidAngle>(text, From, styles, CultureInfo.CurrentCulture, out result)); }