public GDEntityManager(GDGameScreen scrn) : base(scrn) { PhysicsWorld = new World(Vector2.Zero); #if DEBUG debugView = new DebugViewXNA(PhysicsWorld); debugView.LoadContent(GDOwner.Graphics.GraphicsDevice, GDOwner.Game.Content, Textures.DebugFont); debugView.AppendFlags(DebugViewFlags.Shape); debugView.AppendFlags(DebugViewFlags.DebugPanel); debugView.AppendFlags(DebugViewFlags.PerformanceGraph); debugView.AppendFlags(DebugViewFlags.ContactPoints); debugView.AppendFlags(DebugViewFlags.ContactNormals); debugView.AppendFlags(DebugViewFlags.Controllers); debugView.TextColor = Color.Black; debugView.Enabled = false; #endif }
public GDScreenDebugMinimap(GDGameScreen scrn) : base(scrn) { }