public GDEntityManager(GDGameScreen scrn) : base(scrn)
		{
			PhysicsWorld = new World(Vector2.Zero);

#if DEBUG
			debugView = new DebugViewXNA(PhysicsWorld);
			debugView.LoadContent(GDOwner.Graphics.GraphicsDevice, GDOwner.Game.Content, Textures.DebugFont);
			debugView.AppendFlags(DebugViewFlags.Shape);
			debugView.AppendFlags(DebugViewFlags.DebugPanel);
			debugView.AppendFlags(DebugViewFlags.PerformanceGraph);
			debugView.AppendFlags(DebugViewFlags.ContactPoints);
			debugView.AppendFlags(DebugViewFlags.ContactNormals);
			debugView.AppendFlags(DebugViewFlags.Controllers);
			debugView.TextColor = Color.Black;
			debugView.Enabled = false;
#endif
		}
		public GDScreenDebugMinimap(GDGameScreen scrn) : base(scrn)
		{
		}