public static ActorSystem CreateInMemorySystem(this NodeConfiguration conf) { return(ActorSystem.Create(conf.Name, conf.ToStandAloneInMemorySystemConfig())); }
public ActorSystemBuilder ClusterNonSeed(NodeConfiguration thisSeed, params INodeNetworkAddress[] otherSeeds) { Add(ClusterConfig.NonSeedNode(thisSeed, otherSeeds)); return(this); }