public static ActorSystem CreateInMemorySystem(this NodeConfiguration conf)
 {
     return(ActorSystem.Create(conf.Name, conf.ToStandAloneInMemorySystemConfig()));
 }
 public ActorSystemBuilder ClusterNonSeed(NodeConfiguration thisSeed, params INodeNetworkAddress[] otherSeeds)
 {
     Add(ClusterConfig.NonSeedNode(thisSeed, otherSeeds));
     return(this);
 }