예제 #1
0
        public void LoadContent(ContentManager content)
        {
            _texParticles = content.Load<Texture2D>("particles");

            for (int i = 0; i < MAX_PARTICLES; i++)
                Particles[i] = new Particle();
        }
예제 #2
0
 void UpdateParticle(Particle particle)
 {
     const float Gravity = 0.3f;
     particle.Velocity.Y += Gravity;
     particle.Position += particle.Velocity;
     particle.Orientation = GetAngle(particle.Velocity);
 }