public void LoadContent(ContentManager content) { _texParticles = content.Load<Texture2D>("particles"); for (int i = 0; i < MAX_PARTICLES; i++) Particles[i] = new Particle(); }
void UpdateParticle(Particle particle) { const float Gravity = 0.3f; particle.Velocity.Y += Gravity; particle.Position += particle.Velocity; particle.Orientation = GetAngle(particle.Velocity); }