protected override void Dispose(bool disposing) { if (disposing) { vertexes.Dispose(); coordinates.Dispose(); sprite.Dispose(); bumpmap.Dispose(); } GlHelper.GlDeleteTextures(LastRefresh, new int[] { normalization_cube_map }); }
private void Dispose(bool disposing) { GlHelper.GlDeleteTextures(refresh, new int[] { textureID }); }