protected override void Dispose(bool disposing)
 {
     if (disposing)
     {
         vertexes.Dispose();
         coordinates.Dispose();
         sprite.Dispose();
         bumpmap.Dispose();
     }
     GlHelper.GlDeleteTextures(LastRefresh, new int[] { normalization_cube_map });
 }
Exemple #2
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 private void Dispose(bool disposing)
 {
     GlHelper.GlDeleteTextures(refresh, new int[] { textureID });
 }