private void TurnRightCommand_Executed(object sender, ExecutedRoutedEventArgs e) { //lastSteeringTick = Environment.TickCount; CameraVehicle vehicle = this.vehicle as CameraVehicle; vehicle.Steer(vehicle.SteeringAngle + 10); SteeringAngle = vehicle.SteeringAngle; //UpdateInfoTextBlock(); }
private void TurnLeftCommand_Executed(object sender, ExecutedRoutedEventArgs e) { //vehicle.SteeringMotor.On(20, 10, true); CameraVehicle vehicle = this.vehicle as CameraVehicle; //lastSteeringTick = Environment.TickCount; vehicle.Steer(vehicle.SteeringAngle - 10); SteeringAngle = vehicle.SteeringAngle; //UpdateInfoTextBlock(); }