/// <summary> /// Checks the latest version of Android SDK Build-Tools that is installed, prompting to upgrade if necessary. /// Returns true if the latest version of Android SDK Build-Tools supports the "aapt2 convert" command, /// and false otherwise. /// </summary> public static bool CheckConvert() { var newestBuildToolsVersion = AndroidBuildTools.GetNewestBuildToolsVersion(); if (newestBuildToolsVersion == null) { PlayInstantBuilder.DisplayBuildError(string.Format("Failed to locate {0}", BuildToolsDisplayName)); return(false); } if (AndroidBuildTools.IsBuildToolsVersionAtLeast(newestBuildToolsVersion, BuildToolsMinimumVersion)) { return(true); } var message = string.Format( "App Bundle creation requires {0} version {1} or later.\n\nClick \"OK\" to install {0} version {2}.", BuildToolsDisplayName, BuildToolsMinimumVersion, BuildToolsLatestVersion); if (PlayInstantBuilder.DisplayBuildErrorDialog(message)) { AndroidSdkPackageInstaller.InstallPackage(BuildToolsPackageName, BuildToolsDisplayName); } return(false); }
/// <summary> /// Builds an APK to a temporary location using the scenes selected in Unity's main Build Settings. /// </summary> public static void BuildAndRun() { if (!PlayInstantBuilder.CheckBuildPrerequisites()) { return; } var jarPath = Path.Combine(AndroidSdkManager.AndroidSdkRoot, InstantAppsJarPath); if (!File.Exists(jarPath)) { Debug.LogErrorFormat("Build and Run failed to locate ia.jar file at: {0}", jarPath); var message = string.Format( "Failed to locate version 1.2 or later of the {0}.\n\nClick \"OK\" to install the {0}.", InstantAppsSdkDisplayName); if (PlayInstantBuilder.DisplayBuildErrorDialog(message)) { InstallPlayInstantSdk(); } return; } #if UNITY_2018_3_OR_NEWER EditorUserBuildSettings.buildAppBundle = false; #endif var apkPath = Path.Combine(Path.GetTempPath(), "temp.apk"); Debug.LogFormat("Build and Run package location: {0}", apkPath); var buildPlayerOptions = PlayInstantBuilder.CreateBuildPlayerOptions(apkPath, EditorUserBuildSettings.development ? BuildOptions.Development : BuildOptions.None); if (!PlayInstantBuilder.BuildAndSign(buildPlayerOptions)) { // Do not log here. The method we called was responsible for logging. return; } var window = PostBuildCommandLineDialog.CreateDialog("Install and run app"); window.modal = false; window.summaryText = "Installing app on device"; window.bodyText = "The APK built successfully.\n\n"; window.autoScrollToBottom = true; window.CommandLineParams = new CommandLineParameters { FileName = JavaUtilities.JavaBinaryPath, Arguments = string.Format( "-jar {0} run {1}", CommandLine.QuotePath(jarPath), CommandLine.QuotePath(apkPath)) }; window.CommandLineParams.AddEnvironmentVariable( AndroidSdkManager.AndroidHome, AndroidSdkManager.AndroidSdkRoot); window.Show(); }
/// <summary> /// Builds an APK to a temporary location using the scenes selected in Unity's main Build Settings. /// </summary> public static void BuildAndRun() { if (!Directory.Exists(AndroidSdkManager.AndroidSdkRoot)) { PlayInstantBuilder.LogError("Failed to locate the Android SDK. Check Preferences -> External Tools to set the path."); return; } var jarPath = Path.Combine(AndroidSdkManager.AndroidSdkRoot, InstantAppsJarPath); if (!File.Exists(jarPath)) { Debug.LogErrorFormat("Build and Run failed to locate ia.jar file at: {0}", jarPath); var message = string.Format( "Failed to locate version 1.2 or later of the {0}.\n\nClick \"OK\" to install the {0}.", PlayInstantSdkInstaller.InstantAppsSdkName); if (PlayInstantBuilder.DisplayBuildErrorDialog(message)) { PlayInstantSdkInstaller.SetUp(); } return; } var apkPath = Path.Combine(Path.GetTempPath(), "temp.apk"); Debug.LogFormat("Build and Run package location: {0}", apkPath); var buildPlayerOptions = PlayInstantBuilder.CreateBuildPlayerOptions(apkPath, EditorUserBuildSettings.development ? BuildOptions.Development : BuildOptions.None); if (!PlayInstantBuilder.BuildAndSign(buildPlayerOptions)) { // Do not log here. The method we called was responsible for logging. return; } var window = PostBuildCommandLineDialog.CreateDialog("Install and run app"); window.modal = false; window.summaryText = "Installing app on device"; window.bodyText = "The APK built successfully. Waiting for scripts to reload...\n"; window.autoScrollToBottom = true; window.CommandLineParams = new CommandLineParameters { FileName = JavaUtilities.JavaBinaryPath, Arguments = string.Format( "-jar {0} run {1}", CommandLine.QuotePathIfNecessary(jarPath), CommandLine.QuotePathIfNecessary(apkPath)) }; window.CommandLineParams.AddEnvironmentVariable( AndroidSdkManager.AndroidHome, AndroidSdkManager.AndroidSdkRoot); window.Show(); }