/// <summary> /// Builds an APK to a temporary location using the scenes selected in Unity's main Build Settings. /// </summary> public static void BuildAndRun() { if (!PlayInstantBuilder.CheckBuildPrerequisites()) { return; } var jarPath = Path.Combine(AndroidSdkManager.AndroidSdkRoot, InstantAppsJarPath); if (!File.Exists(jarPath)) { Debug.LogErrorFormat("Build and Run failed to locate ia.jar file at: {0}", jarPath); var message = string.Format( "Failed to locate version 1.2 or later of the {0}.\n\nClick \"OK\" to install the {0}.", InstantAppsSdkDisplayName); if (PlayInstantBuilder.DisplayBuildErrorDialog(message)) { InstallPlayInstantSdk(); } return; } #if UNITY_2018_3_OR_NEWER EditorUserBuildSettings.buildAppBundle = false; #endif var apkPath = Path.Combine(Path.GetTempPath(), "temp.apk"); Debug.LogFormat("Build and Run package location: {0}", apkPath); var buildPlayerOptions = PlayInstantBuilder.CreateBuildPlayerOptions(apkPath, EditorUserBuildSettings.development ? BuildOptions.Development : BuildOptions.None); if (!PlayInstantBuilder.BuildAndSign(buildPlayerOptions)) { // Do not log here. The method we called was responsible for logging. return; } var window = PostBuildCommandLineDialog.CreateDialog("Install and run app"); window.modal = false; window.summaryText = "Installing app on device"; window.bodyText = "The APK built successfully.\n\n"; window.autoScrollToBottom = true; window.CommandLineParams = new CommandLineParameters { FileName = JavaUtilities.JavaBinaryPath, Arguments = string.Format( "-jar {0} run {1}", CommandLine.QuotePath(jarPath), CommandLine.QuotePath(apkPath)) }; window.CommandLineParams.AddEnvironmentVariable( AndroidSdkManager.AndroidHome, AndroidSdkManager.AndroidSdkRoot); window.Show(); }
/// <summary> /// Builds an APK to a temporary location using the scenes selected in Unity's main Build Settings. /// </summary> public static void BuildAndRun() { if (!Directory.Exists(AndroidSdkManager.AndroidSdkRoot)) { PlayInstantBuilder.LogError("Failed to locate the Android SDK. Check Preferences -> External Tools to set the path."); return; } var jarPath = Path.Combine(AndroidSdkManager.AndroidSdkRoot, InstantAppsJarPath); if (!File.Exists(jarPath)) { Debug.LogErrorFormat("Build and Run failed to locate ia.jar file at: {0}", jarPath); var message = string.Format( "Failed to locate version 1.2 or later of the {0}.\n\nClick \"OK\" to install the {0}.", PlayInstantSdkInstaller.InstantAppsSdkName); if (PlayInstantBuilder.DisplayBuildErrorDialog(message)) { PlayInstantSdkInstaller.SetUp(); } return; } var apkPath = Path.Combine(Path.GetTempPath(), "temp.apk"); Debug.LogFormat("Build and Run package location: {0}", apkPath); var buildPlayerOptions = PlayInstantBuilder.CreateBuildPlayerOptions(apkPath, EditorUserBuildSettings.development ? BuildOptions.Development : BuildOptions.None); if (!PlayInstantBuilder.BuildAndSign(buildPlayerOptions)) { // Do not log here. The method we called was responsible for logging. return; } var window = PostBuildCommandLineDialog.CreateDialog("Install and run app"); window.modal = false; window.summaryText = "Installing app on device"; window.bodyText = "The APK built successfully. Waiting for scripts to reload...\n"; window.autoScrollToBottom = true; window.CommandLineParams = new CommandLineParameters { FileName = JavaUtilities.JavaBinaryPath, Arguments = string.Format( "-jar {0} run {1}", CommandLine.QuotePathIfNecessary(jarPath), CommandLine.QuotePathIfNecessary(apkPath)) }; window.CommandLineParams.AddEnvironmentVariable( AndroidSdkManager.AndroidHome, AndroidSdkManager.AndroidSdkRoot); window.Show(); }
/// <summary> /// Builds an APK and stores it in a user specified ZIP file. /// </summary> public static void Build() { if (!PlayInstantBuilder.CheckBuildAndPublishPrerequisites()) { return; } var zipFilePath = EditorUtility.SaveFilePanel("Create APK in ZIP File", null, null, "zip"); if (string.IsNullOrEmpty(zipFilePath)) { // Assume cancelled. return; } #if UNITY_2018_3_OR_NEWER EditorUserBuildSettings.buildAppBundle = false; #endif var baseApkDirectory = Path.GetTempPath(); var baseApkPath = Path.Combine(baseApkDirectory, BaseApkFileName); Debug.LogFormat("Building APK: {0}", baseApkPath); var buildPlayerOptions = PlayInstantBuilder.CreateBuildPlayerOptions(baseApkPath, BuildOptions.None); if (!PlayInstantBuilder.BuildAndSign(buildPlayerOptions)) { // Do not log here. The method we called was responsible for logging. return; } // Zip creation is fast enough so call jar synchronously rather than wait for post build AppDomain reset. var zipFileResult = ZipUtils.CreateZipFile(zipFilePath, baseApkDirectory, BaseApkFileName); if (zipFileResult == null) { Debug.LogFormat("Created ZIP file: {0}", zipFilePath); } else { PlayInstantBuilder.DisplayBuildError(string.Format("Zip creation failed: {0}", zipFileResult)); } }
/// <summary> /// Builds an APK and stores it in a user specified ZIP file. /// </summary> public static void Build() { var zipFilePath = EditorUtility.SaveFilePanel("Create APK in ZIP File", null, null, "zip"); if (string.IsNullOrEmpty(zipFilePath)) { // Assume cancelled. return; } var baseApkDirectory = Path.GetTempPath(); var baseApkPath = Path.Combine(baseApkDirectory, BaseApkFileName); Debug.LogFormat("Building APK: {0}", baseApkPath); var buildPlayerOptions = PlayInstantBuilder.CreateBuildPlayerOptions(baseApkPath, BuildOptions.None); if (!PlayInstantBuilder.BuildAndSign(buildPlayerOptions)) { // Do not log here. The method we called was responsible for logging. return; } // Zip creation is fast enough so call jar synchronously rather than wait for post build AppDomain reset. var arguments = string.Format( "cvf {0} -C {1} {2}", CommandLine.QuotePathIfNecessary(zipFilePath), CommandLine.QuotePathIfNecessary(baseApkDirectory), BaseApkFileName); var result = CommandLine.Run(JavaUtilities.JarBinaryPath, arguments); if (result.exitCode == 0) { Debug.LogFormat("Created ZIP containing base.apk: {0}", zipFilePath); } else { PlayInstantBuilder.LogError(string.Format("Zip creation failed: {0}", result.message)); } }