internal TurnBasedMatchConfig Build() { return(new TurnBasedMatchConfig(C.TurnBasedMatchConfig_Builder_Create(SelfPtr()))); }
protected override void CallDispose(HandleRef selfPointer) { C.TurnBasedMatchConfig_Builder_Dispose(selfPointer); }
internal TurnBasedMatchConfigBuilder SetMaximumAutomatchingPlayers(uint maximum) { C.TurnBasedMatchConfig_Builder_SetMaximumAutomatchingPlayers(SelfPtr(), maximum); return(this); }
internal TurnBasedMatchConfigBuilder SetExclusiveBitMask(ulong bitmask) { C.TurnBasedMatchConfig_Builder_SetExclusiveBitMask(SelfPtr(), bitmask); return(this); }
internal TurnBasedMatchConfigBuilder AddInvitedPlayer(string playerId) { C.TurnBasedMatchConfig_Builder_AddPlayerToInvite(SelfPtr(), playerId); return(this); }
internal TurnBasedMatchConfigBuilder SetVariant(uint variant) { C.TurnBasedMatchConfig_Builder_SetVariant(SelfPtr(), variant); return(this); }
internal static TurnBasedMatchConfigBuilder Create() { return(new TurnBasedMatchConfigBuilder(C.TurnBasedMatchConfig_Builder_Construct())); }