// Continue the OnBuySuccess flow after the flourish FX private void TriggerResultsAndDestroy() { GStateManager.Instance.CurrentState.SetUIEnabled(true); HudHelper.DisplayMessageDialog("SUCCESS", "YOU JUST PURCHASED " + m_product.Title, "OK"); GSoundMgr.PlaySound("purchaseSuccess"); //remove it if its a timed deal card if (m_product != null && m_resetTime > 0) { Destroy(gameObject); } }
private void playClickEffect() { GSoundMgr.PlaySound("commonClick"); }