public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; // Frame rate is 30 fps by default for Windows Phone. TargetElapsedTime = TimeSpan.FromTicks(333333); // Extend battery life under lock. InactiveSleepTime = TimeSpan.FromSeconds(1); graphics.PreferredBackBufferWidth = 800; graphics.PreferredBackBufferHeight = 480; graphics.IsFullScreen = true; inputManager = new InputManager(); screenManager = new ScreenManager(this); Components.Add(screenManager); }
/// <summary> /// Navigate to new screen /// </summary> /// <param name="gameScreen"></param> protected void NavigateToScreen(ScreenManager.GameScreen gameScreen) { navigateToScreen(gameScreen); }