Example #1
0
        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";

            // Frame rate is 30 fps by default for Windows Phone.
            TargetElapsedTime = TimeSpan.FromTicks(333333);

            // Extend battery life under lock.
            InactiveSleepTime = TimeSpan.FromSeconds(1);

            graphics.PreferredBackBufferWidth = 800;
            graphics.PreferredBackBufferHeight = 480;
            graphics.IsFullScreen = true;

            inputManager = new InputManager();
            screenManager = new ScreenManager(this);
            Components.Add(screenManager);
        }
Example #2
0
 /// <summary>
 /// Navigate to new screen
 /// </summary>
 /// <param name="gameScreen"></param>
 protected void NavigateToScreen(ScreenManager.GameScreen gameScreen)
 {
     navigateToScreen(gameScreen);
 }