public static bool EditorBuildCallback() { if (!File.Exists(GodotSharpDirs.ProjectSlnPath)) { return(true); // No solution to build } try { // Make sure our packages are added to the fallback folder NuGetUtils.AddBundledPackagesToFallbackFolder(NuGetUtils.GodotFallbackFolderPath); } catch (Exception e) { GD.PushError("Failed to setup Godot NuGet Offline Packages: " + e.Message); } if (GodotSharpEditor.Instance.SkipBuildBeforePlaying) { return(true); // Requested play from an external editor/IDE which already built the project } return(BuildProjectBlocking("Debug")); }