Beispiel #1
0
        public static bool EditorBuildCallback()
        {
            if (!File.Exists(GodotSharpDirs.ProjectSlnPath))
            {
                return(true); // No solution to build
            }
            try
            {
                // Make sure our packages are added to the fallback folder
                NuGetUtils.AddBundledPackagesToFallbackFolder(NuGetUtils.GodotFallbackFolderPath);
            }
            catch (Exception e)
            {
                GD.PushError("Failed to setup Godot NuGet Offline Packages: " + e.Message);
            }

            if (GodotSharpEditor.Instance.SkipBuildBeforePlaying)
            {
                return(true); // Requested play from an external editor/IDE which already built the project
            }
            return(BuildProjectBlocking("Debug"));
        }