private static Skills Fähigkeit() { Skills s = new Skills(); s.Skill5 = true; //First Strike s.Skill2 = true; //Attacks weakest unit first return s; }
private static Skills Fähigkeit() { Skills s = new Skills(); s.Skill6 = true; //Last Strike s.Skill3 = true; //Splash Damage return s; }
public Einheit(int SequencePrio, System.Drawing.Bitmap Bild, string Type, int PlayerLevel, int HitDamage, int MissDamage, int HitPercentage, int HitPoints, int XpForDefeat, bool Produceable, int ProductionTimeSeconds, Rohstoffe rohstoffe, Skills skills) { sequencePrio = SequencePrio; type = Type; playerLevel = PlayerLevel; hitPoints = HitPoints; maxhp = HitPoints; hitDamage = HitDamage; missDamage = MissDamage; hitPercentage = HitPercentage; xpForDefeat = XpForDefeat; produceable = Produceable; productionTimeSeconds = ProductionTimeSeconds; r = rohstoffe; s = skills; bild = Bild; }
private static Skills Fähigkeit() { Skills s = new Skills(); return s; }
private static Skills Fähigkeit() { Skills s = new Skills(); s.Skill8 = true; return s; }
private static Skills Fähigkeit() { Skills s = new Skills(); s.Skill4 = true; //Bonus Tower Armor return s; }
private static Skills Fähigkeit() { Skills s = new Skills(); return(s); }