Esempio n. 1
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 private static Skills Fähigkeit()
 {
     Skills s = new Skills();
     s.Skill5 = true; //First Strike
     s.Skill2 = true; //Attacks weakest unit first
     return s;
 }
Esempio n. 2
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 private static Skills Fähigkeit()
 {
     Skills s = new Skills();
     s.Skill6 = true; //Last Strike
     s.Skill3 = true; //Splash Damage
     return s;
 }
Esempio n. 3
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		public Einheit(int SequencePrio, System.Drawing.Bitmap Bild, string Type, int PlayerLevel, int HitDamage, int MissDamage, int HitPercentage, int HitPoints, int XpForDefeat, bool Produceable, int ProductionTimeSeconds, Rohstoffe rohstoffe, Skills skills) {
			sequencePrio = SequencePrio;
			type = Type;
			playerLevel = PlayerLevel;
			hitPoints = HitPoints;
			maxhp = HitPoints;
			hitDamage = HitDamage;
			missDamage = MissDamage;
			hitPercentage = HitPercentage;
			xpForDefeat = XpForDefeat;
			produceable = Produceable;
			productionTimeSeconds = ProductionTimeSeconds;
			r = rohstoffe;
			s = skills;
			bild = Bild;
		}
Esempio n. 4
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 private static Skills Fähigkeit()
 {
     Skills s = new Skills();
     return s;
 }
Esempio n. 5
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 private static Skills Fähigkeit()
 {
     Skills s = new Skills();
     s.Skill8 = true;
     return s;
 }
Esempio n. 6
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 private static Skills Fähigkeit()
 {
     Skills s = new Skills();
     s.Skill4 = true; //Bonus Tower Armor
     return s;
 }
Esempio n. 7
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        private static Skills Fähigkeit()
        {
            Skills s = new Skills();

            return(s);
        }