public float diagonalLenght(int zoom) { Coordinates center = tileCenter(zoom); Coordinates origin = tileOrigin(zoom); return(2 * Mathf.Abs(Vector2.Distance(center.convertCoordinateToVector2D(), origin.convertCoordinateToVector2D()))); }
public float FindAltitudeForCoordinate(Coordinates inputCoordinate, Coordinates tileOrigin) { float stepSizeWidth = tileSize.x; float stepSizeHeight = tileSize.y; //Move the tile origin to match the DEM origin Vector2 fixedOrigin = tileOrigin.convertCoordinateToVector2D() - new Vector2(0, tileSize.y); float x = 0; float z = 0; //Convert coords to unity Vector2 input = inputCoordinate.convertCoordinateToVector2D(); //Compute the distance for each axis x = input.x - fixedOrigin.x; z = input.y - fixedOrigin.y; //Adapt the values to the stepsize x = width * x / stepSizeWidth; z = height * z / stepSizeHeight; Color32 c32 = calculateColor(new Vector2(x, z), Vector2.zero, new Vector2(width, this.height)); float h = ConvertColorToAltitude(c32); h = h * altitudeMultiplier; return(h); }