public void Polygon_RemovePolygons_VM_6b()
        {
            //this will be a test of the top plate from VM_6b
            var point1=new Point(41*Distance.Inches, 25.874*Distance.Inches);
            var point2 = new Point(45 * Distance.Inches, 25.874 * Distance.Inches);
            var point3 = new Point(45 * Distance.Inches, 29.874 * Distance.Inches);
            var point4 = new Point(41 * Distance.Inches, 29.874 * Distance.Inches);

            var point5 = new Point(41.25 * Distance.Inches, 25.874 * Distance.Inches);
            var point6 = new Point(44.75 * Distance.Inches, 25.874 * Distance.Inches);
            var point7 = new Point(44.75 * Distance.Inches, 26.562 * Distance.Inches);
            var point8 = new Point(43 * Distance.Inches, 27.875 * Distance.Inches);
            var point9 = new Point(41.25 * Distance.Inches, 26.562 * Distance.Inches);

            var point10 = new Point(41 * Distance.Inches, 26.375 * Distance.Inches);
            var point11 = new Point(45 * Distance.Inches, 26.375 * Distance.Inches);
            var point12 = new Point(43 * Distance.Inches, 29.874 * Distance.Inches);

            var platePoints =new List<Point>();
            platePoints.Add(point1);
            platePoints.Add(point2);
            platePoints.Add(point3);
            platePoints.Add(point4);

            var area1Points = new List<Point>();
            area1Points.Add(point5);
            area1Points.Add(point6);
            area1Points.Add(point7);
            area1Points.Add(point8);
            area1Points.Add(point9);

            var area2Points = new List<Point>();
            area2Points.Add(point10);
            area2Points.Add(point8);
            area2Points.Add(point12);
            area2Points.Add(point4);

            var area3Points = new List<Point>();
            area3Points.Add(point8);
            area3Points.Add(point11);
            area3Points.Add(point3);
            area3Points.Add(point12);
            var area1 = new Polygon(area1Points);
            var area2 =new Polygon(area2Points);
            var area3 = new Polygon(area3Points);
            var plate = new Polygon(platePoints);
            var polygons = new List<Polygon>();
            var plates = new List<Polygon>();
            polygons.Add(area2);
            polygons.Add(area3);
            polygons.Add(area1);
           
            plates.Add(plate);
            var results = plate.RemoveOverlappingPolygons(polygons);
            results.Count.Should().Be(2);

            var leftover1points = new List<Point>();
            leftover1points.Add(point2);
            leftover1points.Add(point11);
            leftover1points.Add(point7);
            leftover1points.Add(point6);

            var leftover1 = new Polygon(leftover1points);
            leftover1.Should().Be(results[0]);

            var leftover2points = new List<Point>();
            leftover2points.Add(point1);
            leftover2points.Add(point5);
            leftover2points.Add(point9);
            leftover2points.Add(point10);

            var leftover2 =new Polygon(leftover2points);
            leftover2.Should().Be(results[1]);

           

        }