public ActorState(GeomCloneLevel setCurrentLevel, Actor setOwner, Animation setAnimation) { owner = setOwner; currentLevel = setCurrentLevel; Owner.ChangeAnimation(setAnimation); }
public BornState(GeomCloneLevel level, Actor owner, Animation bornAnimation) : base(level, owner, bornAnimation) { timeOutCount = 0; }
public NormalState(GeomCloneLevel level, Actor owner, Animation normalAnimation) : base(level, owner, normalAnimation) { }