public ActorState(GeomCloneLevel setCurrentLevel, Actor setOwner, Animation setAnimation)
 {
     owner = setOwner; currentLevel = setCurrentLevel;
     Owner.ChangeAnimation(setAnimation);
 }
 public BornState(GeomCloneLevel level, Actor owner, Animation bornAnimation)
     : base(level, owner, bornAnimation)
 {
     timeOutCount = 0;
 }
 public NormalState(GeomCloneLevel level, Actor owner, Animation normalAnimation)
     : base(level, owner, normalAnimation)
 {
 }