public Action5106(ActionGetter actionGetter) : base((short)5106, actionGetter) { m_RequestPacket = null; m_ResponsePacket = null; m_UserId = 0; }
public override void Process() { RCPushEntityPerformSkillFF pushPacket = new RCPushEntityPerformSkillFF() { EntityId = m_Request.EntityId, SkillId = m_Request.SkillId, TargetTime = m_Request.TargetTime, Transform = m_Request.Transform, PlayerId = m_UserId, }; byte[] bufferToOthers = CustomActionDispatcher.GeneratePackageStream((int)ActionType.RCPushEntityPerformSkillFF, ProtoBufUtils.Serialize(pushPacket)); TraceLog.Write("{0} perform skill:{1} fastforward at {2},{3},{4}, TargetTime:{5}", m_Room.Players[m_UserId].Name, m_Request.SkillId, m_Request.Transform.PositionX, m_Request.Transform.PositionY, m_Request.Transform.Rotation, m_Request.TargetTime); foreach (var player in m_Room.Players) { GameSession.Get(player.Key).SendAsync(bufferToOthers, 0, bufferToOthers.Length); } m_Response.Result = true; }