예제 #1
0
        public void Setup()
        {
            content = new GameObject("Content");

            var coroutineManager = content.AddComponent <CoroutineManager>();

            rest = new Rest.RestInterface();

            spawning = new Spawning.SpawningInterface(
                parentGameObject: content,
                coroutineManager: coroutineManager,
                constructScene: true);
        }
예제 #2
0
 public void Setup()
 {
     rest = new Rest.RestInterface();
 }