/// <summary> /// End Skill Selection /// </summary> void EndSkillSelect() { // Dispose of skill window skillWindow.Dispose(); skillWindow = null; // Hide help window helpWindow.IsVisible = false; // Enable actor command window actorCommandWindow.IsActive = true; actorCommandWindow.IsVisible = true; }
/// <summary> /// Start Skill Selection /// </summary> void StartSkillSelect() { // Make skill window skillWindow = new WindowSkill((GameActor)activeBattler); // Associate help window skillWindow.HelpWindow = helpWindow; // Disable actor command window actorCommandWindow.IsActive = false; actorCommandWindow.IsVisible = false; }