/// <summary>
 /// End Skill Selection
 /// </summary>
 void EndSkillSelect()
 {
     // Dispose of skill window
     skillWindow.Dispose();
     skillWindow = null;
     // Hide help window
     helpWindow.IsVisible = false;
     // Enable actor command window
     actorCommandWindow.IsActive = true;
     actorCommandWindow.IsVisible = true;
 }
 /// <summary>
 /// Start Skill Selection
 /// </summary>
 void StartSkillSelect()
 {
     // Make skill window
     skillWindow = new WindowSkill((GameActor)activeBattler);
     // Associate help window
     skillWindow.HelpWindow = helpWindow;
     // Disable actor command window
     actorCommandWindow.IsActive = false;
     actorCommandWindow.IsVisible = false;
 }