private void init() { sub[0] = radialAssault.GetMenu(); sub[1] = new PolarCoordinates(); sub[2] = new ViewportHandlerTest(); sub[3] = new HardExitGameState(); sub[4] = new BackMenuOption(); }
private void init() { sub[0] = new XMLEngineExample(); sub[1] = new TestPlayState(); sub[2] = new TestMapLoader(); sub[3] = new PerformMapSerialize(); sub[4] = new PerformMapDeserialize(); sub[5] = new PlayTestMusic(); sub[6] = new HardExitGameState(); sub[7] = new BackMenuOption(); }
private void init() { MattCreditState creditsState = new MattCreditState(); CreditsHaveCompletedEventHandler creditsCompletedEventHandler = CreditsCompletedHandler; creditsState.Completed += creditsCompletedEventHandler; //creditsState.Completed sub[0] = creditsState; sub[1] = new MattState(); sub[2] = new BackMenuOption(); sub[3] = new HardExitGameState(); }
private void init() { TestCreditState creditsState = new TestCreditState(); CreditsHaveCompletedEventHandler creditsCompletedEventHandler = CreditsCompletedHandler; creditsState.Completed += creditsCompletedEventHandler; sub[0] = radialAssault.GetMenu(); sub[1] = new PolarCoordinates(); sub[2] = new ViewportHandlerTest(); sub[3] = creditsState; sub[4] = new HardExitGameState(); sub[5] = new BackMenuOption(); }
private void init() { sub[0] = new JoeState(); sub[1] = new BackMenuOption(); sub[2] = new HardExitGameState(); }
private void init() { sub[0] = new RadialAssaultGame(); sub[1] = new HardExitGameState(); sub[2] = new BackMenuOption(); }