Inheritance: MenuUserControl
Beispiel #1
0
 private void init()
 {
     sub[0] = radialAssault.GetMenu();
     sub[1] = new PolarCoordinates();
     sub[2] = new ViewportHandlerTest();
     sub[3] = new HardExitGameState();
     sub[4] = new BackMenuOption();
 }
 private void init()
 {
     sub[0] = new XMLEngineExample();
     sub[1] = new TestPlayState();
     sub[2] = new TestMapLoader();
     sub[3] = new PerformMapSerialize();
     sub[4] = new PerformMapDeserialize();
     sub[5] = new PlayTestMusic();
     sub[6] = new HardExitGameState();
     sub[7] = new BackMenuOption();
 }
Beispiel #3
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        private void init()
        {
            MattCreditState creditsState = new MattCreditState();
            CreditsHaveCompletedEventHandler creditsCompletedEventHandler = CreditsCompletedHandler;
            creditsState.Completed += creditsCompletedEventHandler;

            //creditsState.Completed
            sub[0] = creditsState;
            sub[1] = new MattState();
            sub[2] = new BackMenuOption();
            sub[3] = new HardExitGameState();
        }
Beispiel #4
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        private void init()
        {
            TestCreditState creditsState = new TestCreditState();
            CreditsHaveCompletedEventHandler creditsCompletedEventHandler = CreditsCompletedHandler;
            creditsState.Completed += creditsCompletedEventHandler;

            sub[0] = radialAssault.GetMenu();
            sub[1] = new PolarCoordinates();
            sub[2] = new ViewportHandlerTest();
            sub[3] = creditsState;
            sub[4] = new HardExitGameState();
            sub[5] = new BackMenuOption();
        }
Beispiel #5
0
 private void init()
 {
     sub[0] = new JoeState();
     sub[1] = new BackMenuOption();
     sub[2] = new HardExitGameState();
 }
 private void init()
 {
     sub[0] = new RadialAssaultGame();
     sub[1] = new HardExitGameState();
     sub[2] = new BackMenuOption();
 }