private void ResetInput() { isFirstTouch = true; oldWorldTouchPos = Vector3.zero; dragDelta = Vector3.zero; // カメラ操作のアンロック if (flyThroughCamera != null) { flyThroughCamera.UnlockInput(this.gameObject); } if (pinchZoomCamera != null) { pinchZoomCamera.UnlockInput(this.gameObject); } if (orbitCamera != null) { orbitCamera.UnlockInput(this.gameObject); } // コンポーネントをON foreach (MonoBehaviour component in disableComponents) { if (component != null) { component.enabled = true; } } }
private void ResetInput() { // ピンチセンターへのズーム設定をリセット if (!isFirstTouch && zoomToPinchCenterFor2D) { if (flyThroughCamera != null) { Ray ray = this.gameObject.GetComponent <Camera>().ScreenPointToRay(new Vector3(Screen.width / 2.0f, Screen.height / 2.0f, 0.0f)); RaycastHit hitInfo; if (flyThroughCamera.groundCollider.Raycast(ray, out hitInfo, float.PositiveInfinity)) { // カメラ位置 flyThroughCamera.TranslateToFlyThrough(hitInfo.point - flyThroughCamera.currentPos); flyThroughCamera.ShiftTransform.localPosition = Vector3.zero; // カメラシフト foreach (CameraShifter cameraShifter in cameraShifterListForZtoPC) { cameraShifter.shiftX = 0.0f; cameraShifter.shiftY = 0.0f; } } } } isFirstTouch = true; oldDistance = 0.0f; currentDistance = 0.0f; calcZoom = 0.0f; velocitySmoothZoom = 0.0f; dampZoomDelta = 0.0f; pushZoomDelta = 0.0f; pinchCenter = Vector2.zero; // カメラ操作のアンロック if (flyThroughCamera != null) { flyThroughCamera.UnlockInput(this.gameObject); } if (orbitCamera != null) { orbitCamera.UnlockInput(this.gameObject); } // 連携コンポーネントをON foreach (MonoBehaviour component in disableComponents) { if (component != null) { component.enabled = true; } } }