Beispiel #1
0
        private void ResetInput()
        {
            isFirstTouch     = true;
            oldWorldTouchPos = Vector3.zero;
            dragDelta        = Vector3.zero;

            // カメラ操作のアンロック
            if (flyThroughCamera != null)
            {
                flyThroughCamera.UnlockInput(this.gameObject);
            }
            if (pinchZoomCamera != null)
            {
                pinchZoomCamera.UnlockInput(this.gameObject);
            }
            if (orbitCamera != null)
            {
                orbitCamera.UnlockInput(this.gameObject);
            }

            // コンポーネントをON
            foreach (MonoBehaviour component in disableComponents)
            {
                if (component != null)
                {
                    component.enabled = true;
                }
            }
        }
        private void ResetInput()
        {
            // ピンチセンターへのズーム設定をリセット
            if (!isFirstTouch && zoomToPinchCenterFor2D)
            {
                if (flyThroughCamera != null)
                {
                    Ray        ray = this.gameObject.GetComponent <Camera>().ScreenPointToRay(new Vector3(Screen.width / 2.0f, Screen.height / 2.0f, 0.0f));
                    RaycastHit hitInfo;

                    if (flyThroughCamera.groundCollider.Raycast(ray, out hitInfo, float.PositiveInfinity))
                    {
                        // カメラ位置
                        flyThroughCamera.TranslateToFlyThrough(hitInfo.point - flyThroughCamera.currentPos);
                        flyThroughCamera.ShiftTransform.localPosition = Vector3.zero;

                        // カメラシフト
                        foreach (CameraShifter cameraShifter in cameraShifterListForZtoPC)
                        {
                            cameraShifter.shiftX = 0.0f;
                            cameraShifter.shiftY = 0.0f;
                        }
                    }
                }
            }

            isFirstTouch       = true;
            oldDistance        = 0.0f;
            currentDistance    = 0.0f;
            calcZoom           = 0.0f;
            velocitySmoothZoom = 0.0f;
            dampZoomDelta      = 0.0f;
            pushZoomDelta      = 0.0f;
            pinchCenter        = Vector2.zero;

            // カメラ操作のアンロック
            if (flyThroughCamera != null)
            {
                flyThroughCamera.UnlockInput(this.gameObject);
            }
            if (orbitCamera != null)
            {
                orbitCamera.UnlockInput(this.gameObject);
            }

            // 連携コンポーネントをON
            foreach (MonoBehaviour component in disableComponents)
            {
                if (component != null)
                {
                    component.enabled = true;
                }
            }
        }