private void load(ProjectEditor editor) { InternalChildren = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = new Colour4(106, 100, 104, 255), }, new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Top = 200f, Left = 300f, Right = 300f, Bottom = 200f, }, Children = new Drawable[] { new GamesToGoButton { RelativeSizeAxes = Axes.Y, Width = 650, BackgroundColour = Colour4.DarkGreen, Text = @"Quieres compartir tu juego con la comunidad? Publica tu juego", }, new GamesToGoButton { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, Width = 650, RelativeSizeAxes = Axes.Y, Padding = new MarginPadding { Bottom = 10 }, Height = 1 / 3f, BackgroundColour = Colour4.DodgerBlue, Text = @"Incompleto? Guarda y termina después", Action = () => editor.SaveProject(CommunityStatus.Saved), }, new GamesToGoButton { Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, RelativeSizeAxes = Axes.Y, Padding = new MarginPadding { Vertical = 5 }, Height = 1 / 3f, Width = 650, BackgroundColour = Colour4.PaleVioletRed, Text = @"Quieres un respaldo? Sube tu juego", Action = editor.UploadProject, }, new GamesToGoButton { Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, Width = 650, RelativeSizeAxes = Axes.Y, Padding = new MarginPadding { Top = 10 }, Height = 1 / 3f, BackgroundColour = Colour4.DarkSalmon, Text = @"Listo para publicar? Primero prueba tu juego", }, }, }, }; }
private void load(ProjectEditor editor) { InternalChildren = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = new Colour4(106, 100, 104, 255), }, new GridContainer { RelativeSizeAxes = Axes.Both, Content = new[] { new Drawable[] { //Listas de elementos new Container { RelativeSizeAxes = Axes.Both, Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = Colour4.Gray, }, new ProjectObjectManagerContainer <Card>(true) { Anchor = Anchor.TopLeft, Origin = Anchor.TopLeft, Height = 1 / 3f, }, new ProjectObjectManagerContainer <Token>(true) { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Height = 1 / 3f, }, new ProjectObjectManagerContainer <Board>(true) { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, Height = 1 / 3f, }, }, }, //Area de edición new Container { RelativeSizeAxes = Axes.Both, Children = new Drawable[] { activeEditContainer = new BasicScrollContainer { RelativeSizeAxes = Axes.Both, Child = new FillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Direction = FillDirection.Vertical, Children = new Drawable[] { new Container { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Padding = new MarginPadding { Horizontal = 60, Vertical = 50 }, Children = new Drawable[] { visualEditor = new ElementVisualEditorContainer(), new SpriteText { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, Position = new Vector2(-675, 10), Text = @"Nombre:", }, nameTextBox = new BasicTextBox { CommitOnFocusLost = true, Anchor = Anchor.TopRight, Origin = Anchor.TopRight, Position = new Vector2(-250, 0), Height = 35, Width = 400, }, new SpriteText { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, Position = new Vector2(-675, 80), Text = @"Descripción:", }, descriptionTextBox = new BasicTextBox { CommitOnFocusLost = true, Anchor = Anchor.TopRight, Origin = Anchor.TopRight, Position = new Vector2(-250, 70), Height = 35, Width = 400, }, new GamesToGoButton { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, Height = 35, Width = 200, Text = @"Borrar Elemento", Action = () => editor.DeleteElement(currentEditing.Value), }, }, }, new Container { RelativeSizeAxes = Axes.X, Height = 600, Children = new Drawable[] { new FillFlowContainer { RelativeSizeAxes = Axes.Both, Direction = FillDirection.Full, Spacing = new Vector2(10), Padding = new MarginPadding { Horizontal = 50 }, Children = new Drawable[] { elementSize = new VectorTextBoxContainer(4, false) { TextX = @"Tamaño X:", TextY = @"Tamaño Y:", }, elementOrientation = new LabeledDropdown <ElementOrientation> { Text = @"Orientación:", Element = new GamesToGoDropdown <ElementOrientation> { Width = 200, }, }, elementSideVisible = new LabeledDropdown <ElementSideVisible> { Text = @"Lado visible:", Element = new GamesToGoDropdown <ElementSideVisible> { Width = 200, }, }, elementPrivacy = new LabeledDropdown <ElementPrivacy> { Text = @"Privacidad:", Element = new GamesToGoDropdown <ElementPrivacy> { Width = 200, }, }, elementPosition = new VectorTextBoxContainer(4, true) { TextX = @"Posición en X:", TextY = @"Posición en Y:", }, }, }, elementSubElements = new Container { RelativeSizeAxes = Axes.Both, Width = 1 / 3f, Anchor = Anchor.TopRight, Origin = Anchor.TopRight, Child = tilesManagerContainer = new BoardObjectManagerContainer(), }, }, }, }, }, }, tileOverlay, noSelectionContainer = new Container { RelativeSizeAxes = Axes.Both, Anchor = Anchor.Centre, Origin = Anchor.Centre, Child = new SpriteText { Anchor = Anchor.Centre, Origin = Anchor.Centre, Text = @"Selecciona un objeto para editarlo", }, }, }, }, }, }, ColumnDimensions = new[] { new Dimension(GridSizeMode.Relative, 0.25f), new Dimension(), }, }, }; currentEditing.BindTo(editor.CurrentEditingElement); currentEditing.BindValueChanged(checkData, true); nameTextBox.OnCommit += delegate { if (currentEditing.Value != null) { currentEditing.Value.Name.Value = nameTextBox.Text; } }; descriptionTextBox.OnCommit += delegate { if (currentEditing.Value != null) { currentEditing.Value.Description.Value = descriptionTextBox.Text; } }; elementPosition.Current.BindValueChanged(_ => visualEditor.UpdatePreview()); elementOrientation.Current.BindValueChanged(_ => visualEditor.UpdatePreview()); elementSideVisible.Current.BindValueChanged(_ => visualEditor.UpdatePreview()); elementSize.Current.BindValueChanged(_ => visualEditor.UpdatePreview()); tilesManagerContainer.ElementsAdded = _ => visualEditor.UpdatePreview(); tilesManagerContainer.ElementsRemoved = _ => visualEditor.UpdatePreview(); }