private void SendTexturesToGameHost() { _consoleHandle.LogInfo("Sending textures and memory mapped filename to game host from editor..."); var req = new SetRenderTargetsRequest(); req.SharedPointer.AddRange(_sharedRendererHost.WritableTextureIntPtrs.Select(x => x.ToInt64())); req.SyncMmappedFileName = _sharedRendererHost.SynchronisationMemoryMappedFileName; try { _gameHostClient.SetRenderTargets(req); } catch { _requiresDelaySync = true; } }
public override Task <SetRenderTargetsResponse> SetRenderTargets(SetRenderTargetsRequest request, ServerCallContext context) { _gameRunner.SetHandles(request.SharedPointer.Select(x => new IntPtr(x)).ToArray(), request.SyncMmappedFileName); return(Task.FromResult(new SetRenderTargetsResponse())); }