public static Offset <SkillDataTable> CreateSkillDataTable(FlatBufferBuilder builder, VectorOffset dataOffset = default(VectorOffset)) { builder.StartObject(1); SkillDataTable.AddData(builder, dataOffset); return(SkillDataTable.EndSkillDataTable(builder)); }
public static SkillDataTable GetRootAsSkillDataTable(ByteBuffer _bb, SkillDataTable obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }