public static Offset <SkillDataTable> CreateSkillDataTable(FlatBufferBuilder builder,
                                                            VectorOffset dataOffset = default(VectorOffset))
 {
     builder.StartObject(1);
     SkillDataTable.AddData(builder, dataOffset);
     return(SkillDataTable.EndSkillDataTable(builder));
 }
 public static SkillDataTable GetRootAsSkillDataTable(ByteBuffer _bb, SkillDataTable obj)
 {
     return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb));
 }