static int getBuildSkillType(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); Games.Module.Wars.SkillWarConf obj = (Games.Module.Wars.SkillWarConf)LuaScriptMgr.GetNetObjectSelf(L, 1, "Games.Module.Wars.SkillWarConf"); int o = obj.getBuildSkillType(); LuaScriptMgr.Push(L, o); return(1); }
void SetSkillType() { switch ((eSKillWarEffectType)skillWarConfig.getBuildSkillType()) { case eSKillWarEffectType.eEffectLevelUp: skillType = SkillType.Build_Uplevel; break; case eSKillWarEffectType.eEffectReplace: skillType = SkillType.Build_Replace; break; case eSKillWarEffectType.eEffectAttach: skillType = SkillType.Build_Attach; break; default: skillType = SkillType.Normal; break; } }