public static void AddPlayer(string id, PersonalizationSystem.PlayerInfo info, Vector3 pos) { var g = GameObject.Instantiate(Setting.playerPrefab, pos, Quaternion.identity, playerRoot); var avater = g.GetComponent <PlayerAvater>(); avater.info = info; avater.targetPosition = pos; avater.ActivateId(id); playersDatabase.Add(avater.netId, avater); }
public static void AddPlayer(string id, PersonalizationSystem.PlayerInfo info) => AddPlayer(id, info, NewPlayerPos());